| | Common | Unrollable | N/A | None |
| | Common | 16.67% | 1% | +10% Damage |
| | Common | 16.67% | 1% | +10% Oxygen |
| | Common | 16.67% | 1% | +5% Speed |
| | Uncommon | 9.7% | 9% | +10% Speed, +10% Weight |
| | Uncommon | 9.7% | 9% | -0.2s Cooldown, +10% Damage |
| | Uncommon | 9.7% | 9% | +10% Oxygen, +5% Speed |
| | Rare | 4.7% | 12.7% | +10% Oxygen. +15% Weight. Spiky Body: Reflects 20% of incoming melee damage back to the attacker. |
| | Rare | 4.7% | 12.7% | -0.3s Cooldown, +8% Cash. Last Breath: After you die, instead of dying, you regenerate 30% of your oxygen. (3 minutes cooldown) |
| | Rare | 4.7% | 12.7% | +8% Speed, +15% Weight. Piercing Horn: 10% chance to deal double damage. |
| | Epic | 2.5% | 10.5% | +15% Oxygen, +15% Weight, +5% XP. Iron Shell: 25% chance to absorb incoming attacks. |
| | Epic | 2.5% | 10.5% | +8% Cash, -0.2s Cooldown, +12% Damage. Hunter's Instinct: 20% chance for double drops when catching fish. Abyssal Light: Illuminates surroundings in darkness. |
| | Legendary | 1% | 5% | +10% XP, +20% Oxygen. Blood Siphon: When catching a fish, regen oxygen for 10% of the damage dealth. (15 Seconds cooldown) |
| | Legendary | 1% | 5% | -0.4s Cooldown, +20% Damage. Blood Frenzy: When you oxygen is below 30%, you deal +30% more damage. Sea Sprint: Tube boost consumes 50% less oxygen. |
| | Mythical | 0.1% | 0.5% | +20% Weight, +15% XP. +15% Cash. Endless Depths: Every fish caught increases Damage by +0.04% permanently. (caps at +50%) Leviathan's Legacy: After you die instead of dying, regenerate 100% of your oxygen and deals 300% AoE damage around you. (8 minutes cooldown) |
| | Mythical | 0.1% | 0.5% | +10% Speed, +25% Oxygen, +15% Cash. Last Breath Sprint: While oxygen is below 20%, sprinting no longer consumes extra oxygen. Kinetic Wrath: Gain bonus damage equal to 35% of your movement speed. Abyssal Focus As oxygen falls below 50%, your focus sharpens, increasing catching minigame progress speed. This bonus scales with lower oxygen and caps when oxygen reaches 20%. |